Technical issues over the past weekend

The technical issues experienced by players over the past weekend is a good example of how gaming and blockchain can intersect. However, it also highlights the lack of centralized authority to provide oversight in what’s going on with players’ transactions.

Technical issues occurred on the Xbox Live gaming network last weekend. The problem is that an exploit was used to steal user information and account data from Microsoft’s serversTechnical issues over the past weekend, including some late game updates for Overwatch and Xbox One.

This weekend, there were some technical issues with War Thunder. The game was not available for download or play on the PlayStation 4 and Xbox One platforms over the weekend.

Over the weekend, there were some technical difficulties.

Our game, like other client/server products, has a complicated and dispersed architecture made up of a number of servers. Authorization servers, user profile servers, combat servers, a squad server, and a voice communication server are all included. All of them are spread among dozens of devices! In addition, there is a matching server that consists of multiple physical entry gates that operate as proxies to remove points of failure, as well as a server that actually produces fights from queued participants.

Now, a bit more information about what transpired over the weekend. One of the gateway services had been running for 375 days when a misconfigured version was loaded after a scheduled reboot, using just a single core (which we only noticed on Sunday) and wrongly proxying IP-addresses. Initially, it seemed like the server was overburdened as a result of the newly added cars and a gaming country, as well as the community’s focus on the significant upgrade. We made the decision to enhance capacity as quickly as feasible by upgrading to Amazon’s most powerful and pricey equipment. This, however, cannot be accomplished in an instant, and traveling itself takes time. However, the problem with wrong setup and single-threading persisted even after the relocation was finished. The server realized that all players using this service had the same IP address, and it was unable to locate them fast, causing it to slow. The problem of faulty proxying was quickly identified and remedied about 9:00 PM GMT, and the fights started to match again. During the night, however, the number of users dropped, and the fact that the proxies shared a single core had no effect on the functioning.

With the increase in users and battles on Sunday, the load increased again, and we finally found a second configuration error. In the afternoon, we fixed the single-threaded proxying by smoothly removing the incorrectly configured machines and introducing the new ones, avoiding service denial for users who had already started playing. This procedure took some time as well. Even before the launch of the more powerful servers, there was enough of capacity power available – the power of a single core wasn’t adequate, but there were lots of them. We barely used roughly 6% of the full capacity after the upgrade (i.e. 20 times reserve in power from the peak).

Conclusions

We drew inferences from the findings and devised a strategy to enhance both the operation and matching code. First, we’ll test the service’s fault tolerance by restarting all servers with a long uptime, based on the experience of huge streaming services like Netflix, who use dedicated bots to monitor the service’s uptime.

In addition, we’ve already made modifications to the matching code that will enable us to maintain an acceptable level of game operation even under severe loads – queueing will take longer, but the service will continue to reply to players – remaining operational.

Furthermore, the number of gaming countries and viable game combinations in fights has increased dramatically, necessitating algorithmic improvements. The algorithm’s quadratic complexity makes it impossible to identify all potential combinations of all players and all game countries, thus optimizations must be created to find a decent enough match, if not ideal.

There’s more good news. From November 4th (11:00 GMT) until November 8th (11:00 GMT), log in to earn a Premium booster with +30% RP for 5 bouts!

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The “war thunder how to free look ps4” is a technical issue that has been present for the past weekend. It has also impacted other games such as World of Tanks and War Thunder.

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