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I am very excited for the release of Battlefield 2042. The beta levels are out and they look amazing.

I’ve been playing the beta for almost 12 hours since it was released. The game appeared okay at first, but that sensation didn’t stay long. I don’t believe this is a terrible game; rather, I believe the present design of the game has nothing to do with the Battlefield concept. It reminds me of Ground War in Modern Warfare 2019. It’s fun to play, but it’s not what I’m looking for in a Battlefield game. I’m crossing my hopes for some significant improvements at launch, as well as a sick Portal mode to fill the gap. Many others have already raised similar concerns, but I thought I’d add my voice to the mix in the hopes that if enough people voice their dissatisfaction, the developers will take note. So far, here are my thoughts:

  • The operator system is terrible. It’s difficult to stay immersed when you see clones of everyone roaming about. It’s terrible not to be able to identify who is an adversary at a look. I’m not sure what they were thinking, and I’m quite sure this was some kind of corporate focus-tested market research nonsense imposed on the devs… This may be remedied by making the enemy models generic troops (like it should have been for both teams in the first place imo). The operators’ design has taken away Class identity, which is (in my view) essential to the Battlefield concept. The creators have given players much too much flexibility with loadouts, causing them to forsake traditional battlefield role-playing. When you have a rocket launcher, why bring an ammunition box? When you can grab an AA launcher instead of a repair tool, it’s a no-brainer. When you can simply grapple hook around or put up a turret and hold a point, why play as a medic? This problem may be solved by envisioning each operator as a class archetype and restricting their weapons, tools, and abilities appropriately. If players wish to utilize a certain set of weapons and gadgets, they must have the tools and skills of a doctor (and please improve the terrible revive mechanisms… called Defibs). I know this isn’t going to change, but I’m still going to complain about it…

  • This may be a controversial viewpoint, but the Character Controller is just crazy. The game’s movement and speed are annoying, encouraging players to be foolish and aggressive. In some situations, I think slower characters with less crazy mobility will cause players to play more cautiously and depend more on allies. The Spawn -> Die -> Spawn cycle every 2 seconds reminds me of Call of Duty, and I think the speed (and operator system) contribute to that… Also, the character controller seems jerky when I’m simply walking around, but it works great when I’m sliding about like an Apex character.

  • In a Battlefield game, any feeling of cooperation is totally gone. All of the preceding two points are connected to this… Everyone is acting like a one-man army, running and gunning. I’m never resurrected. I’m either always out of ammunition because no one throws boxes, or I’m never out of ammo because opponents drop ammo pouches… The fact that it’s a long-term solution tells it everything. In a Battlefield game, I’ve yet to experience a moment when everyone seems like they’re working toward the same objective and supporting one another. The whole game’s design is antithetical to the concept of cooperation, and, in my view, goes against what set Battlefield apart from other games. They seem to have allowed this in every manner imaginable, and it wasn’t a mistake or an unintended result of other design decisions…

  • The Scoreboard is something that needs to exist. At any time, we should be able to access it and view everyone’s stats in the lobby. kda and SCORE are examples of information. Players will play their part in pushing their score up the leaderboards as a result of the aforementioned adjustments and point incentives. If you’re a medic, reviving and mending people should get you bonus points; if you’re a support, resupplying troops with ammunition should earn you additional points, and so on. This is standard nonsense that has been in many Battlefield games. I’m hoping it’s simply a Beta issue.

  • I miss spotting, even if it’s just for a few seconds and takes a little precision. I’m hoping it’s simply a glitch, but I’ve given up trying to figure it out. When I Q ping, I sometimes hear my Operator shout out opponents, however this is quite inconsistent.

  • The map’s design is disjointed. It’s as if each cap point has its own map, which sounds intriguing in principle but hasn’t been fantastic in my experience. These little pockets of objectives become both too spread out and too crowded with so many people. It’s strange, but it’s as if the map has no subtlety; it’s constantly at one extreme or the other. There should be less ’empty’ area between the points, or they should be much larger. Less empty space, larger cap zones, and intriguing ‘connections’ between them may all assist with these problems. It’s possible that this is an issue with only one map, and that there are much better ones in the complete release. If the maps must be spread out thus thin, it may seem like 128 players is really too many…

  • Customization of weapons is possible. The ‘cross’ system, or whatever you want to call it, was initially intriguing, but after utilizing it on a regular basis, it seems a little useless. For starters, customizing your weapon after every battle becomes tedious after a while… particularly when you realize that most weapons have a lot of duplicate attachments. Because too many attachments for each pistol will overcrowd the Cross UI, the nature of this system dictates that we will have a very restricted variety of attachments… As a result, it’s possible that it influenced certain design decisions. In the end, you’ll probably discover your build for a certain rifle and use it the same way every time, with the exception of switching different scopes depending on the situation… which is another issue. If, say, 95% of the time, the only thing individuals change in the middle of a battle is their weapon optics capabilities, the whole system becomes gimmicky. Why not simply utilize multi-sight setups with the Cross system to move between them? You can use canted sights with your scopes on specific weapons, or make those Acogs with the reddots useful when you need it, as Tarkov did. Hold T to choose ironsights and tap T to cycle between Optics? In return for the usefulness, they may incur stat penalties. That, in my opinion, is a far less redundant system. Also, please provide us with weapon loadouts that we may change outside of a battle. I’m hoping this is just another beta bug and it’ll be fixed in the final version…

  • The audio quality in the Beta is inconsistent. I don’t necessary mean the quality (though it isn’t my favorite Battlefield game), but rather the mix and which noises are front and center. We need want louder footsteps. It’s much too simple to catch someone off guard. You may sprint beside a wall on the other side of an opponent and they will not hear you. You won’t be able to hear footsteps until they’re around 2 feet distant. Grenades, for example, are totally quiet for some inexplicable reason (Please let this be a bug). The Operator voice line is irritating, and it just adds to my dislike for the system.

  • The user interface is a little shabby. Apart from irrational stuff like grenade warnings not being and being unable to access the fucking map… Isn’t this simply a case of Beta symptoms? The UI has much too much noise and clutter. It’s information overload, with things that doesn’t seem essential at the time being front and center… making it harder to detect the stuff that matters at a look. I frequently struggle to determine whether a point is capped since the game, for some reason, stops displaying the far cap points while continuously bombarding my screen with message after notification. Indicators for both the player and the opponent appear and vanish constantly.

  • Weapons. The gunplay in this game has an odd vibe to it. I actually don’t like any of the weapons. It’s most likely just me… But they’re lacking the kind of input that gives them personality or identity or whatever it is that they’re looking for… I’m having trouble putting my finger on this one… They all had one trait: they all felt like generic copies of their respective weapons types. Apart from the basic laser beam assault rifle, the bullet spewing SMG, the… shotgunny shotgun…, and the Infinite Ammo LMG, none of them have a distinct feel. Both in terms of feel and performance, the marksman and sniper rifle were disappointing. The Magnum pistol came close to having that distinct feel and response. It felt wonderful to hit a headshot with that item for reasons I don’t understand. Again, this is most likely an issue with me. It may also be a sample size issue, and if we get access to the whole arsenal, there will be more apparent individuality.

  • Isn’t it true that helicopters are immortal? In my experience, it doesn’t matter how many times you fire them with the AA-launcher. Any skilled pilot will be untouchable for the duration of the game and will win the game for their side on their own. While I admire talented pilots, I believe we might need some more counterplay… This, I believe, is a result of arming everyone with an anti-air missile launcher… It’s all about quantity above quality… They have no choice except to stink. If the Engineer archetype was the only one who could use these weapons, they might be more balanced and have more strengths. Perhaps in the final version, when airdropping anti-air vehicles is more dependable (the ‘B’ airdrop option NEVER works for me), this won’t be as terrible.

Apart than that, I think the game’s atmosphere is fantastic, particularly when it’s storming outside and the tornado spawns. Today’s match included an amazing incident in which a tornado forced the shuttle to explode. It was indeed a sight to see… Still, these kinds of spectacular occurrences aren’t enough to carry the game, and the beta has left me feeling disappointed. Personally, I’d want a contemporary battlefield that follows Battlefield 4’s design ideas. A game like that fits into a certain genre niche. It’s nearly like a sandbox FPS roleplaying “immersive sim”… There’s a lot of immersion and mechanics in this game, as well as military roleplaying (aka, teamwork). That’s what I’m looking for in a Battlefield game.

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The battlefield 2042 beta spotting is a video that has been uploaded by the user NateWantsToBattle. In the video, he talks about how he thinks the game looks amazing.

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