In the final mission of Inscryption, players must battle a powerful foe that will stop at nothing to destroy them. It’s up to the player and their ability to fight against all odds for survival. Here are some tips on how you can beat this challenging boss!
After defeating the Photographer, the next opponent you’ll face in Act 3 of Inscryption is the Archivist, a cunning figure who seeks to penetrate your computer’s data. It’s at the bottom right-hand corner of the map and presents an interesting but simple challenge.
Prepare for battle.
As you progress toward the Archivist, you’ll want to take advantage of every chance to get new cards and enhance your old ones. You’ll want to keep an eye out for cards with the Sniper symbol in P03’s version of Inscryption. It gives you the ability to target any spot on your opponent’s side of the board, which is very valuable for game management.
If you have the opportunity, give a card the Sniper insignia whenever you may improve it. We’ll aim to strengthen these cards in the future to ensure they last longer, but for now, their capacity to assault any place is sufficient.
Look through your files.
The Archivist, like all other bosses in Inscryption, has two stages to defeat. Because it’s a gimmicky boss, it’s not that tough once you know what to expect. You won’t be able to do any direct damage to the Archivist during the first phase. The board will be flooded with Librarians with one attack and two HP. They also have the Mighty Leap insignia, which prevents Airborne cards from striking directly, as well as the Dead Byte sigil, which is important for defeating the boss.
The Dead Byte ability lets you look for a file on your computer before placing it on the scales when one of these cards is destroyed. The objective is to find the greatest feasible file size, since this counts as additional direct damage. So, search around until you locate anything substantial, and you should be able to complete the first step in around three rounds. Just keep in mind that you must guard your life points while attempting to eliminate the Librarians. Because of how the second starts, it’s also important concentrating on playing cards with Sniper sigils in this phrase. Alternatively, aim to leave two places unoccupied on your side of the board.
The more experience you have, the better.
The Archivist will conjure Dead Trees with zero attack and one HP opposite whatever cards you have on the field when the second phase starts, which is why playing cards with Sniper during the first stage is a smart option. It’s not the end of the world if you didn’t. This would just make this step simpler than it is now.
Furthermore, the Archivist will tell you to do a new search of your files. This time, though, you must seek for an ancient and significant one. The second half of the instruction is unimportant. All you have to do now is locate an old file. Choose from a handful that date back to 2007, which the game generates for you. The Archivist then makes a card out of it. It will have four attack and four health, and it will only need two energy to play.
The Archivist will inform you that if this card dies, it will be permanently removed from your hard drive, but you’ll have to fight it to see whether that claim is true. If you don’t have any Sniper sigil cards on the board, play your new card opposite an empty space on your next turn, then do the same with another that has at least one attack. Then, at the conclusion of your turn, kill the Archivist.
You may enhance your Empty Vessels after the combat to make them a bit more helpful. Take Mighty Leap to stop Airborne opponents with Empty Vessels. It also goes well with the Sharp Quills symbol we gave them after the fight with the Photographer. Canvas is the next boss to defeat, and he’ll put up another entertaining, gimmick-filled battle.