Today, our raidcall is going to be a simple one. We’re going to finish the old content and then move on from there. With that in mind, I’m sure you guys are getting excited for tomorrow when we finally get into the next big thing – leveling up! See you all there!.
The “destiny 2 weekly reset reddit” is a thread on the Destiny subreddit where users can find out what to expect from this week’s reset.
The article’s substance
Vanguard Modifiers of the Day
- Solar Singe: Solar damage from all sources rises somewhat.
- Final Stasis Blows Give Melee and Grenade Energy: Stasis final blows grant melee and grenade energy. Solar subclasses get a lot of it, whereas other subclasses get a little.
- When challenged warriors are vanquished, they shoot at their location.
- Concealed Void, Europa, drops Helmet in the legendary Lost Sector (PL 1320).
- Shields: Arc, Solar, and Void, Champions: Barrier Servitor and Overload Captain
- K1 Revelation, Moon (PL 1350): Master Lost Sector drops Chest
- Shields: Arc, Barrier Knight, and Unstoppable Ogre
- Weapon: Blasphemer Altars of Sorrow (Shotgun)
Mats, Mods, and Guns
Mods and Armor Materials that are available:
- Sniper Rifle Dexterity At Ada-1: Sniper Rifles have a faster ready and stow speed.
- Charged with Light @ Ada-1: Rapidly destroy many foes near a Warmind Cell utilizing weapons or abilities to become Charged with Light.
- Banshee-44 Targeting Adjuster: This weapon improves target acquisition.
- After running, Sprint Grip @ Banshee-44 temporarily boosts the weapon’s ready speed and aim down sight speed.
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Microphasic Datalattice & 5000 Glimmer)
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 2Etheric Spiral No. 5 & 5000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Baryon Bough & 10000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Glacial Starwort & 10000 Glimmer)
- Shard Ascendant (1 for 10 Enhancement Prism & 100 Microphasic Datalattice & 50000 Glimmer)
Offerings from the Gunsmith
|Name||Type||Column 1||Column 2||Column 3||Column 4|
|Berenger’s Reminiscences||Launcher for Heavy Grenades||Smart Drift Control / Linear Compensator||Augmented Drum / Thermoplastic Grenades||Field Preparation||Elemental Capacitor is a kind of capacitor that stores energy.|
|Promises that aren’t kept||Auto Rifle (Primary)||Polygonal Rifling / Chambered Compensator||Armor-piercing Rounds / Extended Magazine||Overflow||The Storm’s Eye|
|Shadow Casting||Sniper Rifle (Primary)||Raptor ATD / Rex ATC||Alloy Magazine’s “Steady Rounds”||Sights in a Flash||Outlaw|
|The Beast’s Nature||Hand Cannon with Energy||TrueSight HCS / Fastdraw HCS||Extended Mag / Accurate Rounds||Grip on the Hips||Dragonfly|
|The Quantity||Auto Rifle with Energy||Polygonal Rifling / Full Bore||Ricochet Rounds / Alloy Magazine||Surplus||Arsenal’s Compassionate|
|Interdict Memory||Launcher for Heavy Grenades||Smart Drift Control / Countermass||High-Explosive Ordnance / Spike Grenades||Underdog||Dangerous Area|
Material Exchange for Spiders
- Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
- Enhancement Cores may be purchased (1 for 30 Legendary Shards)
- Glimmer is available for purchase (10000 for 20 Baryon Bough)
- Datalattice may be purchased (5 for 5000 Glimmer)
- Etheric Spiral is available for purchase (5 for 5000 Glimmer)
- Helium Filaments are available for purchase (5 for 5000 Glimmer)
- Glacial Starwort for Sale (5 for 5000 Glimmer)
- glisten (10000 for 100 Phaseglass Needle)
- glisten (10000 for 100 Alkane Dust)
- glisten (10000 for 100 Simulation Seed)
- glisten (10000 for 100 Seraphite)
House of Light, Splicer Servitor
|Arrow of the Splicer||Bows are used to defeat targets. Override warriors and Guardians who have been vanquished are valued more.||30 Bow||XP+|
|Terminal of the Splicer||Finishers are used to defeat opponents. Override fighters have a higher value.||Finisher 20||XP+|
|Big Data||As a fireteam, deposit Data Spikes in Override.||5 Data Spikes Have Been Deposited||XP+|
|rephrase: harpies||Vex Harpies must be defeated. Those in Override have a higher value.||30 Harpies Vex||XP+|
Vanguard Commander Zavala
|From the center of town||With your Super, defeat numerous opponents at once.||Multikills: 2||XP+|
|Weaponry of Elegance||With any Sword, defeat opponents in strikes.||10 Sword||XP+|
|Calculations in Cold Temperatures||In strikes, defeat opponents who have taken Stasis damage and those who have been frozen by Stasis.||50 Stasis||XP+|
|They had won the championship.||In Nightfall strikes, defeat Champion warriors.||Champion No. 5||XP+|
Crucible, Lord Shaxx
|Practicing Grounds||Matches may be completed in any Crucible playlist.||Matches in the Crucible||XP+|
|Typical Fare||Use any Kinetic weapon to defeat your opponents.||5 weapons with kinetic properties||XP+|
|Round of 16 Knockout||Melee attacks may be used to defeat opponents.||1 Melee||XP+|
|All in the Name of One||Complete matches in Rumble.||1 match in the Crucible||XP+|
Gambit, The Drifter
|Blockade||In Gambit, send a small, medium, and giant Blocker.||1 pair of small blockers, 1 pair of medium blockers, and 1 pair of large blockers||XP+|
|This Isn’t Your Mother’s Combat Drill||In Gambit, you must defeat your opponents.||Fifty combatants||XP+|
|Putting Fish in a Barrel||In Gambit, defeat enemies with Stasis abilities. Defeating Guardians allows you to make further progress.||15 Stasis||XP+|
|Ploy at the End||Finishers are last strikes that may be used to defeat opponents.||5th Place Finisher||XP+|
|Precision in Europe||With precise last strokes, defeat the Fallen on Europa.||20 Fallen||XP+|
|Vex Combustion is a trademark of Vex Combustion.||Using Solar damage, defeat Vex on Europa.||20 Vex||XP+|
|Using the Sword||In Europa Lost Sectors, beat adversaries in groups of two or more with a Sword.||10 Sword||XP+|
|Eliksni’s friend||In Asterion Abyss, complete patrols.||3 Patrols||XP+|
|Calibration of Scout Rifles||Scout Rifles should be calibrated against any target. With precise finishing strikes and against rival Guardians, you may earn additional advancement.||Scout Rifle (100 rounds)||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of the Sidearm||Sidearms should be calibrated against any target. Against close-range targets and opposing Guardians, get additional advancement.||Sidearm (100)||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of Sword||Swords may be calibrated against any target. The most efficient advancement is made against opposing Guardians and quickly defeated targets.||100 Sword||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of the Sun||Solar weapons should be calibrated against any target. Using Power weapons and fighting against rival Guardians will earn you additional advancement.||Weapon with 100 solar rays||Enhancement Core & XP+ & 2 Mod Components|
Moon, Eris Morn
|I Fragment What I Said||By battling Nightmares, you may collect Phantasmal Fragments. Nightmares may be found in the Lost Sectors and Sorrow’s Harbor.||2 fragments were found||5 Helium Filaments & XP+|
|Surprising element||Destroy adversaries in streaks of three or more with any Energy weapon, without taking damage in between.||15 Defeats in a row||5 Helium Filaments & XP+|
|Draw two times||Rapidly defeat adversaries in groups of two or more using a Hand Cannon.||15 Defeated quickly||5 Helium Filaments & XP+|
|There is no safe haven.||On the Moon, defeat Hive at Sorrow’s Harbor.||25 Hive||5 Helium Filaments & XP+|
Moon’s Enchantment Lectern
|Blanket of Safety||In Nightmare Hunts, use explosives to defeat opponents.||ten grenades||1 Phantasmal Fragment & XP+|
|Arc in the Dark||Arc powers may be used to dispel Nightmares.||25 Arc Capabilities||1 Phantasmal Fragment & XP+|
|Suffering and Joy||Dispel the Nightmare inside the Lost Sector K1 Revelation.||Three Nightmares||1 Phantasmal Fragment & XP+|
|Dreams of a Deadzone||Defeat Nightmares in the European Dead Zone’s Lost Sectors.||Eight Nightmares||1 Phantasmal Fragment & XP+|
Tangled Shore, Spider
|Reduce the Herd’s Size||On the Tangled Shore, defeat your foes.||50 foes have been vanquished.||Etheric Spiral No. 5|
|Sharpshooter||On the Tangled Shore, get 25 precise final blows.||25 kills with pinpoint accuracy||Etheric Spiral No. 5|
|Jetsam and Flotsam||Defeat Hive in Saturn’s Jetsam.||35 Hive has been beaten||Etheric Spiral No. 5|
|On the Landing, I’m Lost||On the Tangled Shore, visit the Lost Sector Kingship Dock at Thieves’ Landing.||1||5 Etheric Spiral|
EDZ Devrim Kay
|Exterminator||In the EDZ, defeat Fallen.||30 Fallen have been vanquished.||10 Dusklight Shard & XP+|
|Territory that has been lost||In the EDZ, find cache codes in Lost Sectors.||2 Cache codes were obtained||10 Dusklight Shard & XP+|
|Department of Public Works||Complete the EDZ’s public events. The biggest progress is made by heroic public occurrences.||6 public events have been completed.||10 Dusklight Shard & XP+|
Cosmodrome, Shaw Han
|Close Encounters||Use your melee attack or finisher to defeat opponents in the Cosmodrome.||5 Melee||Spinmetal Leaves & XP+|
|It’s over with a bang||Use your grenade ability to defeat adversaries in the Cosmodrome.||5 Grenade||Spinmetal Leaves & XP+|
|Working from afar||In the Cosmodrome, complete a patrol.||1 Patrols||Spinmetal Leaves & XP+|
|Thrilling Moments||The Cosmodrome hosts a variety of public activities. The biggest progress is made by heroic public occurrences.||6 public gatherings||Spinmetal Leaves & XP+|
|Unrest in the Public Square||The Cosmodrome hosts a variety of public activities. The most efficient advancement is achieved via heroic public events.||3 public gatherings||Glimmer & XP++|
|The Entire Spectrum||Arc, Void, and Solar damage are effective against warriors on the Cosmodrome.||25 Solar, 25 Arc, and 25 Void||Glimmer & XP++|
Nessus is a failsafe system.
|smashed to smithereens||On Nessus, get grenade kills.||20 people have been killed by grenades.||10 Microphasic Datalattice & XP+|
|Cache Out||On Nessus, loot crates.||5 chests have been plundered||10 Microphasic Datalattice & XP+|
|Sol Sure||On Nessus, get Solar kills.||Solar kills 30 people.||10 Microphasic Datalattice & XP+|
Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!
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[D2] [2021-11-11] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Arc Singe: Arc damage from all sources rises somewhat. Final Stasis Blows Give Melee and Grenade Energy: Stasis final blows grant melee and grenade energy. Solar subclasses get a lot of it, whereas other subclasses get a little. When you are struck by a melee assault, you will be slowed. Aphelion’s Rest, Dreaming City, drops Arms… Misc Legendary Lost Sector (PL 1320): Aphelion’s Rest, Dreaming City, drops Arms…
[2021-02-11] Daily Reset Thread [D2]
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Grenadier: Grenade abilities deliver far more damage and recharge much more quickly. Enemy melee strikes are substantially more strong, and radar is disabled during the blackout. Miscellaneous Legendary Lost Sector (PL 1250): Europa, Concealed Void, drops Veles Labyrinth, Cosmodrome, Drops: Helmet Master Lost Sector (PL 1280) Chest…
[2021-03-11] Daily Reset Thread [D2]
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Melee skills inflict greater damage and recharge significantly quicker with a brawler. Enemies have higher health and aren’t affected by harm. Battleground Modifiers on a Daily Basis Singe of the Void: Damage to the Void increases somewhat from all sources. Grenadier: Grenade abilities deliver far more damage and recharge much more quickly. …
For the game Destiny 2, post “[D2] Daily Reset Thread [2021-11-17]”
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